vid.h */ // vid.h -- video driver defs #define VID_CBITS 6 #define VID_GRADES (1 << VID_CBITS) // a pixel can be one, two, or four bytes typedef byte pixel_t; typedef struct vrect_s { int x,y,width,height; struct vrect_s *pnext; } vrect_t; typedef struct { pixel_t *buffer; // invisible buffer pixel_t *colormap; // 256 * VID_GRADES size unsigned short *colormap16; // 256 * VID_GRADES size int fullbright; // index of first fullbright color unsigned rowbytes; // may be > width if displayed in a window unsigned width; unsigned height; float aspect; // width / height -- < 0 is taller than wide int numpages; int recalc_refdef; // if true, recalc vid-based stuff pixel_t *conbuffer; int conrowbytes; unsigned conwidth; unsigned conheight; int maxwarpwidth; int maxwarpheight; pixel_t *direct; // direct drawing to framebuffer, if not // NULL } viddef_t; extern viddef_t vid; // global video state extern unsigned short d_8to16table[256]; extern unsigned d_8to24table[256]; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); void VID_SetPalette (unsigned char *palette); // called at startup and after any gamma correction void VID_ShiftPalette (unsigned char *palette); // called for bonus and pain flashes, and for underwater color changes void VID_Init (unsigned char *palette); // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again void VID_Shutdown (void); // Called at shutdown void VID_Update (vrect_t *rects); // flushes the given rectangles from the view buffer to the screen int VID_SetMode (int modenum, unsigned char *palette); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures void VID_HandlePause (qboolean pause); // called only on Win32, when pause happens, so the mouse can be released