snd_null.c */ // snd_null.c -- include this instead of all the other snd_* files to have // no sound code whatsoever #include "quakedef.h" cvar_t bgmvolume = {"bgmvolume", "1", true}; cvar_t volume = {"volume", "0.7", true}; void S_Init (void) { } void S_AmbientOff (void) { } void S_AmbientOn (void) { } void S_Shutdown (void) { } void S_TouchSound (char *sample) { } void S_ClearBuffer (void) { } void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { } void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } void S_StopSound (int entnum, int entchannel) { } sfx_t *S_PrecacheSound (char *sample) { return NULL; } void S_ClearPrecache (void) { } void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) { } void S_StopAllSounds (qboolean clear) { } void S_BeginPrecaching (void) { } void S_EndPrecaching (void) { } void S_ExtraUpdate (void) { } void S_LocalSound (char *s) { }