readme.solaris Solaris 2 Quake / QuakeWorld ---------------------------- This is an UNSUPPORTED version of Quake and QuakeWorld. Don't bother id software about it. Bug reports will be ignored. PORT DETAILS ------------ There are a few major difference between this port and the vanilla Quake/QuakeWorld available on the internet. For optimum performance, you should copy everything to a directory on your local system before starting play so that you are not mounting files from a remote filesystem. In order to use this program, you need the files pak0.pak and pak1.pak in the id1 directory found on a registered copy of Quake. You can ftp them to your Solaris host from a Windows95 machine for example. The files must be in an id1 subdirectory from the directory you install Quake/QuakeWorld, and all file names must be lowercase. Add on packages such as ThreeWave CTF work fine as well, just place such addon packages in their own directory as you would on a Windows95 installation. But again, make sure all files are lowercase. COMMAND LINE FLAGS: +pixel_multiply You can magnify the screen by using this flag: Ex: % quake +pixel_multiply 2 You can also use this command (without the dash) from the Quake console. pixel_multiply is a Quake cvar and is saved from session to session in the config.cfg file. -winsize Set the size of the window when you start -count_frames See how many frames per second you're getting GAME SETTINGS mouse binding You can bind and unbind the mouse to the Quake window by using the Use Mouse selection in the Options menu, or with the "_windowed_mouse" command in the console, ex "_windowed_mouse 1" Now, moving the mouse will move your player. Use "_windowed_mouse 0" to unbind. You can bind or alias this to a key. Example command: % quake.xil +pixel_multiply 2 -winsize 400 300 WHAT IS "QUAKEWORLD" AND HOW DO I USE IT? ----------------------------------------- In a nutshell, QuakeWorld is an extension of Quake that is much more user friendly. It allows the user to dynamically download changes from the server, such as new maps and new weapons while inside the Quake client. It is not directly compatible with Quake (ie, you can't connect to a Quake server from a QuakeWorld client) but in general it is superior to Quake. QuakeWorld also offers much smoother play over the Internet by using client prediction. For more information, check out http://www.quakeworld.net/. In order to use it, you must make a copy of the "qw" directory. Any new stuff that is downloaded from a QuakeWorld server will be stored in this directory. All regular Quake flags apply so you can use the same command line as before. Example command: % qwcl.xil +pixel_multiply 2 -winsize 400 300 WHERE CAN I FIND OUT ABOUT... ----------------------------- If you've got questions about Quake, rest assured that there are answers out there. Try checking out these web sites: http://www.planetquake.com/ http://www.stomped.com/ http://www.quakeworld.net/ If all else fails use a search engine. Happy fragging, the Quake/Solaris team