q_roguespecs.h #!/bin/sh # Generate quake-rogue.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat < URL: http://www.rogue-ent.com/ Source: quake-rogue-%{version}.tar.gz BuildArchitectures: noarch Group: Games Copyright: Restricted Icon: quake.gif BuildRoot: /var/tmp/%{name}-%{version} Summary: Quake Rogue Mission Pack #2: Dissolution of Eternity %description 16 entirely new, and totally intense levels! The environmental experience of Quake is unparalleled. Dissolution of Eternity sustains the same dynamic sense of reality and dramatic visuals; yet adds an impression of purpose and continuity. This expansion pack is most definitely not a conglomeration of clone levels! 8 new monsters! Quake is solid, hard-hitting action with a host of evil enemies. We've made additions to the Quake monster roster to intensify the action and fill every dimly lit and evil corner of the game. 4 new weapons! The Quake weapons are awesome, but we've pushed them beyond that with the addition of extreme power-ups to make the arsenal more effective, and more deadly. Oh yeah, the Power-Ups! Single player mode power-ups include: The Anti-Grav Belt. The theory here is simple. It counters the force of gravity and allows the player to make difficult jumps. The Power Shield. This 'little gem' significantly decreases the damage you receive from most enemy attacks. If you're feelin' frisky in Deathmatch, try out the ram attack. It's an added 'weapon' to send your opponents flying. Deathmatch will introduce the player to: The Vengeance Sphere. We'd like you to experience it before we let you in on what it does. Here's a hint: Ultimate retribution from the grave! Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey, we can't be responsible for what awesome power up 'pops up' next. Multi-player! Normal Deathmatch. Friend fraggin' action! Team Play. Bring a friend, to kill a foe. Tag. You played it as a kid, but nothin' says "Tag!" like a face full of Plasma. And, a much enhanced version of Capture the Flag! Capture the Flag. You've seen it on the Internet; now it's in your hands. Additional value, additional excitement, and additional Deathmatch 'down and dirty' devastation. CTF is one of the most exciting team multi-player directions for Quake to date; and the most popular too! Including two brand new CTF features. One Flag - It's a mad race for the flag, the loser gets a rocket up his privates. Three Team - Red, Blue, and the new Rogue (pun intended) Grey team. The good news? You can take either flag and bring to it either Red or Blue base. The bad news? You don't have your own base! Also, a collection of lethal environmental hazards have been placed at every turn. They are challenging, and terminal! Here are just a few of them. The Pendulums - Set to slice the player to shreds when he least expects it! Lightning Shooters - Well, they shoot lightning and can be directed at any angle to make some rooms extremely hazardous. Lava Nail Shooters - Well, they shoot, you get the idea here! Earthquakes - Earthshaking environments! Level areas that tremor with seismic activity. Now the Quake player can literally quake! Buzz Saws - Compact. Cordless. And completely gib-o-matic! These dreaded traps are set in floors and ceilings. %install %files %attr(644,root,root) $3/rogue/pak0.pak %attr(644,root,root) $3/rogue/docs/manual.doc %attr(644,root,root) $3/rogue/docs/manual.htm %attr(644,root,root) $3/rogue/docs/manual.txt %attr(644,root,root) $3/rogue/docs/readme.doc %attr(644,root,root) $3/rogue/docs/readme.htm %attr(644,root,root) $3/rogue/docs/readme.txt %attr(644,root,root) $3/rogue/docs/ctf.doc %attr(644,root,root) $3/rogue/docs/ctf.htm %attr(644,root,root) $3/rogue/docs/ctf.txt EOF