d_parta.s */ // // d_parta.s // x86 assembly-language 8-bpp particle-drawing code. // #include "asm_i386.h" #include "quakeasm.h" #include "d_ifacea.h" #include "asm_draw.h" #if id386 //---------------------------------------------------------------------- // 8-bpp particle drawing code. //---------------------------------------------------------------------- //FIXME: comments, full optimization //---------------------------------------------------------------------- // 8-bpp particle queueing code. //---------------------------------------------------------------------- .text #define P 12+4 .align 4 .globl C(D_DrawParticle) C(D_DrawParticle): pushl %ebp // preserve caller's stack frame pushl %edi // preserve register variables pushl %ebx movl P(%esp),%edi // FIXME: better FP overlap in general here // transform point // VectorSubtract (p->org, r_origin, local); flds C(r_origin) fsubrs pt_org(%edi) flds pt_org+4(%edi) fsubs C(r_origin)+4 flds pt_org+8(%edi) fsubs C(r_origin)+8 fxch %st(2) // local[0] | local[1] | local[2] // transformed[2] = DotProduct(local, r_ppn); flds C(r_ppn) // r_ppn[0] | local[0] | local[1] | local[2] fmul %st(1),%st(0) // dot0 | local[0] | local[1] | local[2] flds C(r_ppn)+4 // r_ppn[1] | dot0 | local[0] | local[1] | local[2] fmul %st(3),%st(0) // dot1 | dot0 | local[0] | local[1] | local[2] flds C(r_ppn)+8 // r_ppn[2] | dot1 | dot0 | local[0] | // local[1] | local[2] fmul %st(5),%st(0) // dot2 | dot1 | dot0 | local[0] | local[1] | local[2] fxch %st(2) // dot0 | dot1 | dot2 | local[0] | local[1] | local[2] faddp %st(0),%st(1) // dot0 + dot1 | dot2 | local[0] | local[1] | // local[2] faddp %st(0),%st(1) // z | local[0] | local[1] | local[2] fld %st(0) // z | z | local[0] | local[1] | // local[2] fdivrs float_1 // 1/z | z | local[0] | local[1] | local[2] fxch %st(1) // z | 1/z | local[0] | local[1] | local[2] // if (transformed[2] < PARTICLE_Z_CLIP) // return; fcomps float_particle_z_clip // 1/z | local[0] | local[1] | local[2] fxch %st(3) // local[2] | local[0] | local[1] | 1/z flds C(r_pup) // r_pup[0] | local[2] | local[0] | local[1] | 1/z fmul %st(2),%st(0) // dot0 | local[2] | local[0] | local[1] | 1/z flds C(r_pup)+4 // r_pup[1] | dot0 | local[2] | local[0] | // local[1] | 1/z fnstsw %ax testb $1,%ah jnz LPop6AndDone // transformed[1] = DotProduct(local, r_pup); fmul %st(4),%st(0) // dot1 | dot0 | local[2] | local[0] | local[1] | 1/z flds C(r_pup)+8 // r_pup[2] | dot1 | dot0 | local[2] | // local[0] | local[1] | 1/z fmul %st(3),%st(0) // dot2 | dot1 | dot0 | local[2] | local[0] | // local[1] | 1/z fxch %st(2) // dot0 | dot1 | dot2 | local[2] | local[0] | // local[1] | 1/z faddp %st(0),%st(1) // dot0 + dot1 | dot2 | local[2] | local[0] | // local[1] | 1/z faddp %st(0),%st(1) // y | local[2] | local[0] | local[1] | 1/z fxch %st(3) // local[1] | local[2] | local[0] | y | 1/z // transformed[0] = DotProduct(local, r_pright); fmuls C(r_pright)+4 // dot1 | local[2] | local[0] | y | 1/z fxch %st(2) // local[0] | local[2] | dot1 | y | 1/z fmuls C(r_pright) // dot0 | local[2] | dot1 | y | 1/z fxch %st(1) // local[2] | dot0 | dot1 | y | 1/z fmuls C(r_pright)+8 // dot2 | dot0 | dot1 | y | 1/z fxch %st(2) // dot1 | dot0 | dot2 | y | 1/z faddp %st(0),%st(1) // dot1 + dot0 | dot2 | y | 1/z faddp %st(0),%st(1) // x | y | 1/z fxch %st(1) // y | x | 1/z // project the point fmul %st(2),%st(0) // y/z | x | 1/z fxch %st(1) // x | y/z | 1/z fmul %st(2),%st(0) // x/z | y/z | 1/z fxch %st(1) // y/z | x/z | 1/z fsubrs C(ycenter) // v | x/z | 1/z fxch %st(1) // x/z | v | 1/z fadds C(xcenter) // u | v | 1/z // FIXME: preadjust xcenter and ycenter fxch %st(1) // v | u | 1/z fadds float_point5 // v | u | 1/z fxch %st(1) // u | v | 1/z fadds float_point5 // u | v | 1/z fxch %st(2) // 1/z | v | u fmuls DP_32768 // 1/z * 0x8000 | v | u fxch %st(2) // u | v | 1/z * 0x8000 // FIXME: use Terje's fp->int trick here? // FIXME: check we're getting proper rounding here fistpl DP_u // v | 1/z * 0x8000 fistpl DP_v // 1/z * 0x8000 movl DP_u,%eax movl DP_v,%edx // if ((v > d_vrectbottom_particle) || // (u > d_vrectright_particle) || // (v < d_vrecty) || // (u < d_vrectx)) // { // continue; // } movl C(d_vrectbottom_particle),%ebx movl C(d_vrectright_particle),%ecx cmpl %ebx,%edx jg LPop1AndDone cmpl %ecx,%eax jg LPop1AndDone movl C(d_vrecty),%ebx movl C(d_vrectx),%ecx cmpl %ebx,%edx jl LPop1AndDone cmpl %ecx,%eax jl LPop1AndDone flds pt_color(%edi) // color | 1/z * 0x8000 // FIXME: use Terje's fast fp->int trick? fistpl DP_Color // 1/z * 0x8000 movl C(d_viewbuffer),%ebx addl %eax,%ebx movl C(d_scantable)(,%edx,4),%edi // point to the pixel imull C(d_zrowbytes),%edx // point to the z pixel leal (%edx,%eax,2),%edx movl C(d_pzbuffer),%eax fistpl izi addl %ebx,%edi addl %eax,%edx // pix = izi >> d_pix_shift; movl izi,%eax movl C(d_pix_shift),%ecx shrl %cl,%eax movl izi,%ebp // if (pix < d_pix_min) // pix = d_pix_min; // else if (pix > d_pix_max) // pix = d_pix_max; movl C(d_pix_min),%ebx movl C(d_pix_max),%ecx cmpl %ebx,%eax jnl LTestPixMax movl %ebx,%eax jmp LTestDone LTestPixMax: cmpl %ecx,%eax jng LTestDone movl %ecx,%eax LTestDone: movb DP_Color,%ch movl C(d_y_aspect_shift),%ebx testl %ebx,%ebx jnz LDefault cmpl $4,%eax ja LDefault jmp DP_EntryTable-4(,%eax,4) // 1x1 .globl DP_1x1 DP_1x1: cmpw %bp,(%edx) // just one pixel to do jg LDone movw %bp,(%edx) movb %ch,(%edi) jmp LDone // 2x2 .globl DP_2x2 DP_2x2: pushl %esi movl C(screenwidth),%ebx movl C(d_zrowbytes),%esi cmpw %bp,(%edx) jg L2x2_1 movw %bp,(%edx) movb %ch,(%edi) L2x2_1: cmpw %bp,2(%edx) jg L2x2_2 movw %bp,2(%edx) movb %ch,1(%edi) L2x2_2: cmpw %bp,(%edx,%esi,1) jg L2x2_3 movw %bp,(%edx,%esi,1) movb %ch,(%edi,%ebx,1) L2x2_3: cmpw %bp,2(%edx,%esi,1) jg L2x2_4 movw %bp,2(%edx,%esi,1) movb %ch,1(%edi,%ebx,1) L2x2_4: popl %esi jmp LDone // 3x3 .globl DP_3x3 DP_3x3: pushl %esi movl C(screenwidth),%ebx movl C(d_zrowbytes),%esi cmpw %bp,(%edx) jg L3x3_1 movw %bp,(%edx) movb %ch,(%edi) L3x3_1: cmpw %bp,2(%edx) jg L3x3_2 movw %bp,2(%edx) movb %ch,1(%edi) L3x3_2: cmpw %bp,4(%edx) jg L3x3_3 movw %bp,4(%edx) movb %ch,2(%edi) L3x3_3: cmpw %bp,(%edx,%esi,1) jg L3x3_4 movw %bp,(%edx,%esi,1) movb %ch,(%edi,%ebx,1) L3x3_4: cmpw %bp,2(%edx,%esi,1) jg L3x3_5 movw %bp,2(%edx,%esi,1) movb %ch,1(%edi,%ebx,1) L3x3_5: cmpw %bp,4(%edx,%esi,1) jg L3x3_6 movw %bp,4(%edx,%esi,1) movb %ch,2(%edi,%ebx,1) L3x3_6: cmpw %bp,(%edx,%esi,2) jg L3x3_7 movw %bp,(%edx,%esi,2) movb %ch,(%edi,%ebx,2) L3x3_7: cmpw %bp,2(%edx,%esi,2) jg L3x3_8 movw %bp,2(%edx,%esi,2) movb %ch,1(%edi,%ebx,2) L3x3_8: cmpw %bp,4(%edx,%esi,2) jg L3x3_9 movw %bp,4(%edx,%esi,2) movb %ch,2(%edi,%ebx,2) L3x3_9: popl %esi jmp LDone // 4x4 .globl DP_4x4 DP_4x4: pushl %esi movl C(screenwidth),%ebx movl C(d_zrowbytes),%esi cmpw %bp,(%edx) jg L4x4_1 movw %bp,(%edx) movb %ch,(%edi) L4x4_1: cmpw %bp,2(%edx) jg L4x4_2 movw %bp,2(%edx) movb %ch,1(%edi) L4x4_2: cmpw %bp,4(%edx) jg L4x4_3 movw %bp,4(%edx) movb %ch,2(%edi) L4x4_3: cmpw %bp,6(%edx) jg L4x4_4 movw %bp,6(%edx) movb %ch,3(%edi) L4x4_4: cmpw %bp,(%edx,%esi,1) jg L4x4_5 movw %bp,(%edx,%esi,1) movb %ch,(%edi,%ebx,1) L4x4_5: cmpw %bp,2(%edx,%esi,1) jg L4x4_6 movw %bp,2(%edx,%esi,1) movb %ch,1(%edi,%ebx,1) L4x4_6: cmpw %bp,4(%edx,%esi,1) jg L4x4_7 movw %bp,4(%edx,%esi,1) movb %ch,2(%edi,%ebx,1) L4x4_7: cmpw %bp,6(%edx,%esi,1) jg L4x4_8 movw %bp,6(%edx,%esi,1) movb %ch,3(%edi,%ebx,1) L4x4_8: leal (%edx,%esi,2),%edx leal (%edi,%ebx,2),%edi cmpw %bp,(%edx) jg L4x4_9 movw %bp,(%edx) movb %ch,(%edi) L4x4_9: cmpw %bp,2(%edx) jg L4x4_10 movw %bp,2(%edx) movb %ch,1(%edi) L4x4_10: cmpw %bp,4(%edx) jg L4x4_11 movw %bp,4(%edx) movb %ch,2(%edi) L4x4_11: cmpw %bp,6(%edx) jg L4x4_12 movw %bp,6(%edx) movb %ch,3(%edi) L4x4_12: cmpw %bp,(%edx,%esi,1) jg L4x4_13 movw %bp,(%edx,%esi,1) movb %ch,(%edi,%ebx,1) L4x4_13: cmpw %bp,2(%edx,%esi,1) jg L4x4_14 movw %bp,2(%edx,%esi,1) movb %ch,1(%edi,%ebx,1) L4x4_14: cmpw %bp,4(%edx,%esi,1) jg L4x4_15 movw %bp,4(%edx,%esi,1) movb %ch,2(%edi,%ebx,1) L4x4_15: cmpw %bp,6(%edx,%esi,1) jg L4x4_16 movw %bp,6(%edx,%esi,1) movb %ch,3(%edi,%ebx,1) L4x4_16: popl %esi jmp LDone // default case, handling any size particle LDefault: // count = pix << d_y_aspect_shift; movl %eax,%ebx movl %eax,DP_Pix movb C(d_y_aspect_shift),%cl shll %cl,%ebx // for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) // { // for (i=0 ; i