cl_demo.c */ #include "quakedef.h" void CL_FinishTimeDemo (void); /* ============================================================================== DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. ============================================================================== */ /* ============== CL_StopPlayback Called when a demo file runs out, or the user starts a game ============== */ void CL_StopPlayback (void) { if (!cls.demoplayback) return; fclose (cls.demofile); cls.demoplayback = false; cls.demofile = NULL; cls.state = ca_disconnected; if (cls.timedemo) CL_FinishTimeDemo (); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ void CL_WriteDemoMessage (void) { int len; int i; float f; len = LittleLong (net_message.cursize); fwrite (&len, 4, 1, cls.demofile); for (i=0 ; i<3 ; i++) { f = LittleFloat (cl.viewangles[i]); fwrite (&f, 4, 1, cls.demofile); } fwrite (net_message.data, net_message.cursize, 1, cls.demofile); fflush (cls.demofile); } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ int CL_GetMessage (void) { int r, i; float f; if (cls.demoplayback) { // decide if it is time to grab the next message if (cls.signon == SIGNONS) // allways grab until fully connected { if (cls.timedemo) { if (host_framecount == cls.td_lastframe) return 0; // allready read this frame's message cls.td_lastframe = host_framecount; // if this is the second frame, grab the real td_starttime // so the bogus time on the first frame doesn't count if (host_framecount == cls.td_startframe + 1) cls.td_starttime = realtime; } else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0]) { return 0; // don't need another message yet } } // get the next message fread (&net_message.cursize, 4, 1, cls.demofile); VectorCopy (cl.mviewangles[0], cl.mviewangles[1]); for (i=0 ; i<3 ; i++) { r = fread (&f, 4, 1, cls.demofile); cl.mviewangles[0][i] = LittleFloat (f); } net_message.cursize = LittleLong (net_message.cursize); if (net_message.cursize > MAX_MSGLEN) Sys_Error ("Demo message > MAX_MSGLEN"); r = fread (net_message.data, net_message.cursize, 1, cls.demofile); if (r != 1) { CL_StopPlayback (); return 0; } return 1; } while (1) { r = NET_GetMessage (cls.netcon); if (r != 1 && r != 2) return r; // discard nop keepalive message if (net_message.cursize == 1 && net_message.data[0] == svc_nop) Con_Printf ("<-- server to client keepalive\n"); else break; } if (cls.demorecording) CL_WriteDemoMessage (); return r; } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { if (cmd_source != src_command) return; if (!cls.demorecording) { Con_Printf ("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear (&net_message); MSG_WriteByte (&net_message, svc_disconnect); CL_WriteDemoMessage (); // finish up fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf ("Completed demo\n"); } /* ==================== CL_Record_f record [cd track] ==================== */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; int track; if (cmd_source != src_command) return; c = Cmd_Argc(); if (c != 2 && c != 3 && c != 4) { Con_Printf ("record [ [cd track]]\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } if (c == 2 && cls.state == ca_connected) { Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n"); return; } // write the forced cd track number, or -1 if (c == 4) { track = atoi(Cmd_Argv(3)); Con_Printf ("Forcing CD track to %i\n", cls.forcetrack); } else track = -1; sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // start the map up // if (c > 2) Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command); // // open the demo file // COM_DefaultExtension (name, ".dem"); Con_Printf ("recording to %s.\n", name); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } cls.forcetrack = track; fprintf (cls.demofile, "%i\n", cls.forcetrack); cls.demorecording = true; } /* ==================== CL_PlayDemo_f play [demoname] ==================== */ void CL_PlayDemo_f (void) { char name[256]; int c; qboolean neg = false; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("play : plays a demo\n"); return; } // // disconnect from server // CL_Disconnect (); // // open the demo file // strcpy (name, Cmd_Argv(1)); COM_DefaultExtension (name, ".dem"); Con_Printf ("Playing demo from %s.\n", name); COM_FOpenFile (name, &cls.demofile); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); cls.demonum = -1; // stop demo loop return; } cls.demoplayback = true; cls.state = ca_connected; cls.forcetrack = 0; while ((c = getc(cls.demofile)) != '\n') if (c == '-') neg = true; else cls.forcetrack = cls.forcetrack * 10 + (c - '0'); if (neg) cls.forcetrack = -cls.forcetrack; // ZOID, fscanf is evil // fscanf (cls.demofile, "%i\n", &cls.forcetrack); } /* ==================== CL_FinishTimeDemo ==================== */ void CL_FinishTimeDemo (void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = realtime - cls.td_starttime; if (!time) time = 1; Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time); } /* ==================== CL_TimeDemo_f timedemo [demoname] ==================== */ void CL_TimeDemo_f (void) { if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("timedemo : gets demo speeds\n"); return; } CL_PlayDemo_f (); // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame }