asm_draw.h */ // // asm_draw.h // // Include file for asm drawing routines. // // // !!! note that this file must match the corresponding C structures at all // times !!! // // !!! if this is changed, it must be changed in r_local.h too !!! #define NEAR_CLIP 0.01 // !!! if this is changed, it must be changed in r_local.h too !!! #define CYCLE 128 // espan_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define espan_t_u 0 #define espan_t_v 4 #define espan_t_count 8 #define espan_t_pnext 12 #define espan_t_size 16 // sspan_t structure // !!! if this is changed, it must be changed in d_local.h too !!! #define sspan_t_u 0 #define sspan_t_v 4 #define sspan_t_count 8 #define sspan_t_size 12 // spanpackage_t structure // !!! if this is changed, it must be changed in d_polyset.c too !!! #define spanpackage_t_pdest 0 #define spanpackage_t_pz 4 #define spanpackage_t_count 8 #define spanpackage_t_ptex 12 #define spanpackage_t_sfrac 16 #define spanpackage_t_tfrac 20 #define spanpackage_t_light 24 #define spanpackage_t_zi 28 #define spanpackage_t_size 32 // edge_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define et_u 0 #define et_u_step 4 #define et_prev 8 #define et_next 12 #define et_surfs 16 #define et_nextremove 20 #define et_nearzi 24 #define et_owner 28 #define et_size 32 // surf_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define SURF_T_SHIFT 6 #define st_next 0 #define st_prev 4 #define st_spans 8 #define st_key 12 #define st_last_u 16 #define st_spanstate 20 #define st_flags 24 #define st_data 28 #define st_entity 32 #define st_nearzi 36 #define st_insubmodel 40 #define st_d_ziorigin 44 #define st_d_zistepu 48 #define st_d_zistepv 52 #define st_pad 56 #define st_size 64 // clipplane_t structure // !!! if this is changed, it must be changed in r_local.h too !!! #define cp_normal 0 #define cp_dist 12 #define cp_next 16 #define cp_leftedge 20 #define cp_rightedge 21 #define cp_reserved 22 #define cp_size 24 // medge_t structure // !!! if this is changed, it must be changed in model.h too !!! #define me_v 0 #define me_cachededgeoffset 4 #define me_size 8 // mvertex_t structure // !!! if this is changed, it must be changed in model.h too !!! #define mv_position 0 #define mv_size 12 // refdef_t structure // !!! if this is changed, it must be changed in render.h too !!! #define rd_vrect 0 #define rd_aliasvrect 20 #define rd_vrectright 40 #define rd_vrectbottom 44 #define rd_aliasvrectright 48 #define rd_aliasvrectbottom 52 #define rd_vrectrightedge 56 #define rd_fvrectx 60 #define rd_fvrecty 64 #define rd_fvrectx_adj 68 #define rd_fvrecty_adj 72 #define rd_vrect_x_adj_shift20 76 #define rd_vrectright_adj_shift20 80 #define rd_fvrectright_adj 84 #define rd_fvrectbottom_adj 88 #define rd_fvrectright 92 #define rd_fvrectbottom 96 #define rd_horizontalFieldOfView 100 #define rd_xOrigin 104 #define rd_yOrigin 108 #define rd_vieworg 112 #define rd_viewangles 124 #define rd_ambientlight 136 #define rd_size 140 // mtriangle_t structure // !!! if this is changed, it must be changed in model.h too !!! #define mtri_facesfront 0 #define mtri_vertindex 4 #define mtri_size 16 // !!! if this changes, array indexing in !!! // !!! d_polysa.s must be changed to match !!! #define mtri_shift 4